Monday, 7 January 2013

Collections

Collections

In this chapter we will deal with C# collections. The .NET framework provides specialized classes for data storage and retrieval. In one of the previous chapters, we have described arrays. Collections are enhancement to the arrays.
There are two distinct collection types in C#. The standard collections, which are found under the System.Collections namespace and the generic collections, under System.Collections.Generic. The generic collections are more flexible and are the preferred way to work with data. The generic collections or generics were introduced in .NET framework 2.0. Generics enhance code reuse, type safety, and performance.
Generic programming is a style of computer programming in which algorithms are written in terms of to-be-specified-later types that are then instantiated when needed for specific types provided as parameters. This approach, pioneered by Ada in 1983, permits writing common functions or types that differ only in the set of types on which they operate when used, thus reducing duplication. (Wikipedia)

ArrayList

ArrayList is a collection from a standard System.Collections namespace. It is a dynamic array. It provides random access to its elements. An ArrayList automatically expands as data is added. Unlike arrays, an ArrayList can hold data of multiple data types. Elements in the ArrayList are accessed via an integer index. Indexes are zero based. Indexing of elements and insertion and deletion at the end of the ArrayList takes constant time. Inserting or deleting an element in the middle of the dynamic array is more costly. It takes linear time.
using System;
using System.Collections;

public class CSharpApp 
{
    class Empty
    {}
    
    static void Main()
    {
        ArrayList da = new ArrayList();

        da.Add("Visual Basic");
        da.Add(344);
        da.Add(55);
        da.Add(new Empty());
        da.Remove(55);

        foreach(object el in da)
        {
            Console.WriteLine(el);
        }
    }
}
In the above example, we have created an ArrayList collection. We have added some elements to it. They are of various data type, string, int and a class object.
using System.Collections;
In order to work with ArrayList collection, we need to import System.Collections namespace.
ArrayList da = new ArrayList();
An ArrayList collection is created.
da.Add("Visual Basic");
da.Add(344);
da.Add(55);
da.Add(new Empty());
da.Remove(55);
We add five elements to the array with the Add() method.
da.Remove(55);
We remove one element.
foreach(object el in da)
{
    Console.WriteLine(el);
}
We iterate through the array and print its elements to the console.
$ ./arraylist.exe 
Visual Basic
344
CSharpApp+Empty
Output.

List

A List is a strongly typed list of objects that can be accessed by index. It can be found under System.Collections.Generic namespace.
using System;
using System.Collections.Generic;

public class CSharpApp 
{

    static void Main()
    {
        List<string> langs = new List<string>();

        langs.Add("Java");
        langs.Add("C#");
        langs.Add("C");
        langs.Add("C++");
        langs.Add("Ruby");
        langs.Add("Javascript");

        Console.WriteLine(langs.Contains("C#"));

        Console.WriteLine(langs[1]);
        Console.WriteLine(langs[2]);

        langs.Remove("C#");
        langs.Remove("C");

        Console.WriteLine(langs.Contains("C#"));

        langs.Insert(4, "Haskell");

        langs.Sort();

        foreach(string lang in langs)
        {
            Console.WriteLine(lang);
        }
     
    }
}
In the preceding example, we work with the List collection.
using System.Collections.Generic;
In order to work with the List collection, we need to import the System.Collections.Genericnamespace.
List<string> langs = new List<string>();
A generic dynamic array is created. We specify that we will work with strings with the type specified inside <> characters.
langs.Add("Java");
langs.Add("C#");
langs.Add("C");
...
We add elements to the List using the Add() method.
Console.WriteLine(langs.Contains("C#"));
We check if the List contains a specific string using the Contains() method.
Console.WriteLine(langs[1]);
Console.WriteLine(langs[2]);
We access the second and the third element of the List using the index notation.
langs.Remove("C#");
langs.Remove("C");
We remove two strings from the List.
langs.Insert(4, "Haskell");
We insert a string at a specific location.
langs.Sort();
We sort the elements using the Sort() method.
$ ./list.exe 
True
C#
C
False
C++
Haskell
Java
Javascript
Ruby
Outcome of the example.

LinkedList

LinkedList is a generic doubly linked list in C#. LinkedList only allows sequential access. LinkedList allows for constant-time insertions or removals, but only sequential access of elements. Because linked lists need extra storage for references, they are impractical for lists of small data items such as characters. Unlike dynamic arrays, arbitrary number of items can be added to the linked list (limited by the memory of course) without the need to realocate, which is an expensive operation.
using System;
using System.Collections.Generic;

public class CSharpApp 
{

    static void Main()
    {
        LinkedList<int> nums = new LinkedList<int>();

        nums.AddLast(23);
        nums.AddLast(34);
        nums.AddLast(33);
        nums.AddLast(11);
        nums.AddLast(6);
        nums.AddFirst(9);
        nums.AddFirst(7);

        LinkedListNode<int> node = nums.Find(6);
        nums.AddBefore(node, 5);

        foreach(int num in nums)
        {
            Console.WriteLine(num);
        }
    }
}
This is a LinkedList example with some of its methods.
LinkedList<int> nums = new LinkedList<int>();
This is an integer LinkedList.
nums.AddLast(23);
...
nums.AddFirst(7);
We populate the linked list using the AddLast() and AddFirst() methods.
LinkedListNode<int> node = nums.Find(6);
nums.AddBefore(node, 5);
A LinkedList consists of nodes. We find a specific node and add an element before it.
foreach(int num in nums)
{
    Console.WriteLine(num);
}
Printing all elements to the console.

Dictionary

A dictionary, also called an associative array, is a collection of unique keys and a collection of values, where each key is associated with one value. Retrieving and adding values is very fast. Dictionaries take more memory, because for each value there is also a key.
using System;
using System.Collections.Generic;


public class CSharpApp 
{
    static void Main()
    {
        Dictionary<string, string> domains = new Dictionary<string, string>();

        domains.Add("de", "Germany");
        domains.Add("sk", "Slovakia");
        domains.Add("us", "United States");
        domains.Add("ru", "Russia");
        domains.Add("hu", "Hungary");
        domains.Add("pl", "Poland");

        Console.WriteLine(domains["sk"]);
        Console.WriteLine(domains["de"]);

        Console.WriteLine("Dictionary has {0} items",
            domains.Count);

        Console.WriteLine("Keys of the dictionary:");

        List<string> keys = new List<string>(domains.Keys);

        foreach(string key in keys)
        {
            Console.WriteLine("{0}", key);
        }        

        Console.WriteLine("Values of the dictionary:");

        List<string> vals = new List<string>(domains.Values);

        foreach(string val in vals)
        {
            Console.WriteLine("{0}", val);
        }

        Console.WriteLine("Keys and values of the dictionary:");


        foreach(KeyValuePair<string, string> kvp in domains)
        {
            Console.WriteLine("Key = {0}, Value = {1}", 
                kvp.Key, kvp.Value);
        }
    }
}
We have a dictionary, where we map domain names to their country names.
Dictionary<string, string> domains = new Dictionary<string, string>();
We create a dictionary with string keys and values.
domains.Add("de", "Germany");
domains.Add("sk", "Slovakia");
domains.Add("us", "United States");
...
We add some data to the dictionary. The first string is the key. The second is the value.
Console.WriteLine(domains["sk"]);
Console.WriteLine(domains["de"]);
Here we retrieve two values by their keys.
Console.WriteLine("Dictionary has {0} items",
    domains.Count);
We print the number of items by referring to the Count property.
List<string> keys = new List<string>(domains.Keys);

foreach(string key in keys)
{
    Console.WriteLine("{0}", key);
}  
These lines retrieve all keys from the dictionary.
List<string> vals = new List<string>(domains.Values);

foreach(string val in vals)
{
    Console.WriteLine("{0}", val);
}
These lines retrieve all values from the dictionary.
foreach(KeyValuePair<string, string> kvp in domains)
{
    Console.WriteLine("Key = {0}, Value = {1}", 
        kvp.Key, kvp.Value);
}
Finally, we print both keys and values of the dictionary.
$ ./dictionary.exe 
Slovakia
Germany
Dictionary has 6 items
Keys of the dictionary:
de
sk
us
ru
hu
pl
Values of the dictionary:
Germany
Slovakia
United States
Russia
Hungary
Poland
Keys and values of the dictionary:
Key = de, Value = Germany
Key = sk, Value = Slovakia
Key = us, Value = United States
Key = ru, Value = Russia
Key = hu, Value = Hungary
Key = pl, Value = Poland
This is the output of the example.

Queues

A queue is a First-In-First-Out (FIFO) data structure. The first element added to the queue will be the first one to be removed. Queues may be used to process messages as they appear or serve customers as they come. The first customer which comes should be served first.
using System;
using System.Collections.Generic;


public class CSharpApp 
{
    static void Main()
    {
        Queue<string> msgs = new Queue<string>();

        msgs.Enqueue("Message 1");
        msgs.Enqueue("Message 2");
        msgs.Enqueue("Message 3");
        msgs.Enqueue("Message 4");
        msgs.Enqueue("Message 5");

        Console.WriteLine(msgs.Dequeue());
        Console.WriteLine(msgs.Peek());
        Console.WriteLine(msgs.Peek());

        Console.WriteLine();

        foreach(string msg in msgs)
        {
            Console.WriteLine(msg);
        }
    }
}
In our example, we have a queue with messages.
Queue<string> msgs = new Queue<string>();
A queue of strings is created.
msgs.Enqueue("Message 1");
msgs.Enqueue("Message 2");
...
The Enqueue() adds a message to the end of the queue.
Console.WriteLine(msgs.Dequeue());
The Dequeue() method removes and returns the item at the beginning of the queue.
Console.WriteLine(msgs.Peek());
The Peek() method returns the next item from the queue, but does not remove it from the collection.
$ ./queue.exe 
Message 1
Message 2
Message 2

Message 2
Message 3
Message 4
Message 5
The Dequeue() method removes the "Message 1" from the collection. The Peek() method does not. The "Message 2" remains in the collection.

Stacks

A stack is a Last-In-First-Out (LIFO) data structure. The last element added to the queue will be the first one to be removed. The C language uses a stack to store local data in a function. The stack is also used when implementing calculators.
using System;
using System.Collections.Generic;


public class CSharpApp 
{
    static void Main()
    {
        Stack<int> stc = new Stack<int>();

        stc.Push(1);
        stc.Push(4);
        stc.Push(3);
        stc.Push(6);
        stc.Push(4);

        Console.WriteLine(stc.Pop());
        Console.WriteLine(stc.Peek());
        Console.WriteLine(stc.Peek());

        Console.WriteLine();

        foreach(int item in stc)
        {
            Console.WriteLine(item);
        }
    }
}
We have a simple stack example above.
Stack<int> stc = new Stack<int>();
A Stack data structure is created.
stc.Push(1);
stc.Push(4);
...
The Push() method adds an item at the top of the stack.
Console.WriteLine(stc.Pop());
The Pop() method removes and returns the item from the top of the stack.
Console.WriteLine(stc.Peek());
The Peek() method returns the item from the top of the stack. It does not remove it.
$ ./stack.exe 
4
6
6

6
3
4
1
Output.

Thursday, 27 December 2012

Top 50 C# Interview Questions & Answers


1. What is C#?



C# is an object oriented, type safe and managed language that is compiled by .Net framework to generate Microsoft Intermediate Language.
2.       What are the types of comment in C# with examples?
Single line
Eg:
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1
   //This is a Single line comment
ii. Multiple line (/* */)
Eg:
?
1
2
3
/*This is a multiple line comment
We are in line 2
Last line of comment*/
iii. XML Comments (///).
Eg:
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1
2
3
/// &lt;summary&gt;
///  Set error message for multilingual language.
/// &lt;/summary&gt;
3.       Can multiple catch blocks be executed?
No, Multiple catch blocks can’t be executed. Once the proper catch code executed, the control is transferred to the finally block and then the code that follows the finally block gets executed.
4.       What is the difference between public, static and void?
All these are access modifiers in C#. Public declared variables or methods are accessible anywhere in the application. Static declared variables or methods are globally accessible without creating an instance of the class. The compiler stores the address of the method as the entry point and uses this information to begin execution before any objects are created. And Void is a type modifier that states that the method or variable does not return any value.
5.       What is an object?  
An object is an instance of a class through which we access the methods of that class. “New” keyword is used to create an object. A class that creates an object in memory will contain the information about the methods, variables and behavior of that class.
6.       Define Constructors?  
A constructor is a member function in a class that has the same name as its class. The constructor is automatically invoked whenever an object class is created. It constructs the values of data members while initializing the class.
7.       What is Jagged Arrays?
The array which has elements of type array is called jagged array. The elements can be of different dimensions and sizes. We can also call jagged array as Array of arrays.
8.       What is the difference between ref & out parameters?
An argument passed as ref must be initialized before passing to the method whereas out parameter needs not to be initialized before passing to a method.
9.       What is the use of using statement in C#?  
The using block is used to obtain a resource and use it and then automatically dispose of when the execution of block completed.
10.   What is serialization?  
When we want to transport an object through network then we have to convert the object into a stream of bytes. The process of converting an object into a stream of bytes is called Serialization. For an object to be serializable, it should inherit ISerialize Interface.
De-serialization is the reverse process of creating an object from a stream of bytes.
11.   Can “this” be used within a static method?  
We can’t use ‘This’ in a static method because we can only use static variables/methods in a static method.
12.   What is difference between constants and read-only?  
Constant variables are declared and initialized at compile time. The value can’t be changed after wards. Read-only variables will be initialized only from the Static constructor of the class. Read only is used only when we want to assign the value at run time.
13.   What is an interface class?  
Interface is an abstract class which has only public abstract methods and the methods only have the declaration and not the definition. These abstract methods must be implemented in the inherited classes.
14.   What are value types and reference types?  
Value types are stored in the Stack whereas reference types stored on heap.
Value types:
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1
int, enum , byte, decimal, double, float, long
Reference Types:
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1
string , class, interface, object.
15.   What are Custom Control and User Control?  
Custom Controls are controls generated as compiled code (Dlls), those are easier to use and can be added to toolbox. Developers can drag and drop controls to their web forms. Attributes can be set at design time. We can easily add custom controls to Multiple Applications (If Shared Dlls), If they are private then we can copy to dll to bin directory of web application and then add reference and can use them.
User Controls are very much similar to ASP include files, and are easy to create. User controls can’t be placed in the toolbox and dragged – dropped from it. They have their design and code behind. The file extension for user controls is ascx.
16.   What are sealed classes in C#?  
We create sealed classes when we want to restrict the class to be inherited. Sealed modifier used to prevent derivation from a class. If we forcefully specify a sealed class as base class then a compile-time error occurs.
17.   What is method overloading?  
Method overloading is creating multiple methods with the same name with unique signatures in the same class. When we compile, the compiler uses overload resolution to determine the specific method to be invoke.
18.   What is the difference between Array and Arraylist?  
In an array, we can have items of the same type only. The size of the array is fixed. An arraylist is similar to an array but it doesn’t have a fixed size.
19.   Can a private virtual method be overridden?  
No, because they are not accessible outside the class.
20. Describe the accessibility modifier “protected internal”.
Protected Internal variables/methods are accessible within the same assembly and also from the classes that are derived from this parent class.
21. What are the differences between System.String and System.Text.StringBuilder classes?
System.String is immutable. When we modify the value of a string variable then a new memory is allocated to the new value and the previous memory allocation released. System.StringBuilder was designed to have concept of a mutable string where a variety of operations can be performed without allocation separate memory location for the modified string.
22. What’s the difference between the System.Array.CopyTo() and System.Array.Clone() ?
Using Clone() method, we creates a new array object containing all the elements in the original array and using CopyTo() method, all the elements of existing array copies into another existing array. Both the methods perform a shallow copy.
23. How can we sort the elements of the array in descending order?
Using Sort() methods followed by Reverse() method.
24. Write down the C# syntax to catch exception?
To catch an exception, we use try catch blocks. Catch block can have parameter of system.Exception type.
Eg:
?
1
2
3
4
5
6
7
try
{
GetAllData();
}
catch(Exception ex)
{
}
In the above example, we can omit the parameter from catch statement.
25.   What’s the difference between an interface and abstract class?
Interfaces have all the methods having only declaration but no definition. In an abstract class, we can have some concrete methods. In an interface class, all the methods are public. An abstract class may have private methods.
 26.   What is the difference between Finalize() and Dispose() methods?
Dispose() is called when we want for an object to release any unmanaged resources with them. On the other hand Finalize() is used for the same purpose but it doesn’t assure the garbage collection of an object.
27.   What are circular references?
Circular reference is situation in which two or more resources are interdependent on each other causes the lock condition and make the resources unusable.
28.   What are generics in C#.NET?
Generics are used to make reusable code classes to decrease the code redundancy, increase type safety and performance. Using generics, we can create collection classes. To create generic collection, System.Collections.Generic namespace should be used instead of classes such as ArrayList in the System.Collections namespace. Generics promotes the usage of parameterized types.
29.   What is an object pool in .NET?
An object pool is a container having objects ready to be used. It tracks the object that is currently in use, total number of objects in the pool. This reduces the overhead of creating and re-creating objects.
30.   List down the commonly used types of exceptions in .Net?
ArgumentException, ArgumentNullException , ArgumentOutOfRangeException, ArithmeticException, DivideByZeroException ,OverflowException , IndexOutOfRangeException ,InvalidCastException ,InvalidOperationException , IOEndOfStreamException , NullReferenceException , OutOfMemoryException , StackOverflowException etc.
31.   What are Custom Exceptions?
Sometimes there are some errors that need to be handeled as per user requirements. Custom exceptions are used for them and are used defined exceptions.
32.   What are delegates?
Delegates are same are function pointers in C++ but the only difference is that they are type safe unlike function pointers. Delegates are required because they can be used to write much more generic type safe functions.
33.   How do you inherit a class into other class in C#?
Colon is used as inheritance operator in C#. Just place a colon and then the class name.
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1
public class DerivedClass : BaseClass

34.   What is the base class in .net from which all the classes are derived from?
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1
System.Object
35.   What is the difference between method overriding and method overloading?
In method overriding, we change the method definition in the derived class that changes the method behavior. Method overloading is creating a method with the same name within the same class having different signatures.
36. What are the different ways a method can be overloaded?
Methods can be overloaded using different data types for parameter, different order of parameters, and different number of parameters.
37. Why can’t you specify the accessibility modifier for methods inside the interface?
In an interface, we have virtual methods that do not have method definition. All the methods are there to be overridden in the derived class. That’s why they all are public.
38.   How can we set class to be inherited, but prevent the method from being over-ridden?
Declare the class as public and make the method sealed to prevent it from being overridden.
39. What happens if the inherited interfaces have conflicting method names?
Implement is up to you as the method is inside your own class. There might be problem when the methods from different interfaces expect different data, but as far as compiler cares you’re okay.
40. What is the difference between a Struct and a Class?
Structs are value-type variables and classes are reference types. Structs stored on the stack, causes additional overhead but faster retrieval. Structs cannot be inherited.
41.   How to use nullable types in .Net?
Value types can take either their normal values or a null value. Such types are called nullable types.
?
1
2
3
4
Int? someID = null;
If(someID.HasVAlue)
{
}
42.   How we can create an array with non-default values?
We can create an array with non-default values using Enumerable.Repeat.
43.   What is difference between is and as operators in c#?
“is” operator is used to check the compatibility of an object with a given type and it returns the result as Boolean.
“as” operator is used for casting of object to a type or a class.
44.   What’s a multicast delegate?
A delegate having multiple handlers assigned to it is called multicast delegate. Each handler is assigned to a method.
 45.   What are indexers in C# .NET?
Indexers are known as smart arrays in C#. It allows the instances of a class to be indexed in the same way as array.
Eg:
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1
public int this[int index]    // Indexer declaration
46.   What is difference between the “throw” and “throw ex” in .NET?
“Throw” statement preserves original error stack whereas “throw ex” have the stack trace from their throw point. It is always advised to use “throw” because it provides more accurate error information.
47.   What are C# attributes and its significance?
C# provides developers a way to define declarative tags on certain entities eg. Class, method etc. are called attributes. The attribute’s information can be retrieved at runtime using Reflection.
48.   How to implement singleton design pattern in C#?
In singleton pattern, a class can only have one instance and provides access point to it globally.
Eg:
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1
2
3
4
Public sealed class Singleton
{
Private static readonly Singleton _instance = new Singleton();
}
49.   What is the difference between directcast and ctype?
DirectCast is used to convert the type of an object that requires the run-time type to be the same as the specified type in DirectCast.
Ctype is used for conversion where the conversion is defined between the expression and the type.
50.   Is C# code is managed or unmanaged code?
C# is managed code because Common language runtime can compile C# code to Intermediate language.